
using UnityEngine;

[System.Serializable]
public class ItemDetails {
    
    public int itemID;

    public string itemName;

    public ItemType itemType;

    public string itemDescription;
    
    public Sprite itemIcon;
    
    public Sprite itemOnWorldSprite;

    public int itemUseRadius;

    public bool canPickedup;

    public bool canDropped;

    public bool canCarried;

    public int itemPrice;

    [Range(0,1)]
    public float sellPercentage;
}